The historic city, its transmission and perception via augmented reality and virtual reality and the use of the past as a resource for the present: A new era for urban cultural heritage and tourism?
Entity
UAM. Departamento de GeografíaPublisher
MDPI, Basel, Switzerland.Date
2019-05-17Citation
10.3390/su11102835
Sustainability 11 (2019): 2835
ISSN
2071-1050DOI
10.3390/su11102835Funded by
This research forms part of two competitive projects: “Amón-RA. Implementation of Virtual Reality as a tool for the enhancement and dissemination of the historic landscape of the Amón neighborhood” (CF. 1412003), a research project advanced by the School of Architecture and Urbanism and the School of Computer Engineering of the Technological Institute of Costa Rica (TEC), in collaboration with the Autonomous University of Madrid, Spain; and “Culture and Territory in Spain. Processes and impacts in small and medium-sized cities,” (CSO2017-83603-C2-2-R), financed by the State Research Program “Development and Innovation Oriented to the Challenges of Society” of the Spanish Ministry of Economy, Industry, and Competitiveness, within the framework of the State Plan for Scientific and Technical Research and Innovation, 2013–2016. The project was developed by the Research Group in Urban Studies and Tourism (URByTUR) of the Department of Geography of the Autonomous University of Madrid (UAM)Project
Gobierno de España. CSO2017-83603-C2-2-REditor's Version
https://doi.org/10.3390/su11102835Subjects
ATLAS.ti; Augmented reality; Cultural heritage; Historical city; Urban dynamics; Virtual reality; GeografíaRights
© 2019 by the authors.Abstract
The objective of this study is to analyze the impact that augmented reality (AR) and virtual reality (VR) are having on our conception, appreciation, and use of urban heritage spaces. Although most evaluations that appear in the specialized literature are clearly positive in this respect, there is a critical line of thought that considers these new technologies as connected to prior theoretical assumptions about heritage, in terms of what we value, how we value it, and for what reasons. To contrast the two perspectives, we have selected and examined scientific literature evaluating the application of AR and VR in urban heritage spaces, in order to analyze whether, in addition to positive effects, certain negatives linked to the 'virtualization' of space are also at work. A qualitative methodology has been developed supported by the ATLAS.ti tool (Scientific Software Development GmbH, Berlin, Germany), which allows definition of the different thematic lines treated in the literature as well as the connections between them. Our main conclusion is that concerns around the critical aspects are very limited, with only a few perceiving the possible dangers of trivialization of heritage, the creation of virtual tourist worlds separate from the material space of socio-economic relations, negative effects on the way in which knowledge is constructed, or the difficulties for some user groups in accessing these technologies.
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Google Scholar:Barrado Timón, Diego Antonio
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Hidalgo-Giralt, Carmen
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