Digital image scrambling using 2D cellular automata
EntityUAM. Departamento de Ingeniería Informática
10.1109/MMUL.2011.54IEEE MultiMedia 19.4 (2012): 28 – 36
ISSN1070-986X (print); 1941-0166 (online)
Funded byThis work has been partially sponsored by the Spanish MICINN project TIN2011-28260-C03-02
SubjectsGame of Life; Image scrambling; Lambda parameter; Multimedia; Two dimensional cellular automata; Informática
NotePersonal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. A. L. A. Dalhoum et al., "Digital Image Scrambling Using 2D Cellular Automata", IEEE MultiMedia, vol. 19, no. 4 pp. 28 – 36, oct-dec. 2012
Rights© 2012 IEEE
A digital image scrambling method based on a 2D cellular automaton, specifically the well-known Game of Life, produces an effective image encryption technique.
Google Scholar:Abu Dalhoum, Abdel Latif - Mahafzah, Basel Ali - Awwad, Aiman Ayyal - Aldhamari, Ibraheem - Ortega de la Puente, Alfonso - Alfonseca, Manuel
This item appears in the following Collection(s)
Showing items related by title, author, creator and subject.