Efficiency and accuracy of visual search develop at different rates from early childhood through early adulthood
Entity
UAM. Departamento de Psicología Evolutiva y de la Educación; UAM. Departamento de Psicología Social y MetodologíaPublisher
SpringerDate
2020-02-10Citation
10.3758/s13423-020-01712-z
Psychon Bull Rev 27.3 (2020): 504–511
ISSN
1069-9384 (print); 1531-5320 (online)DOI
10.3758/s13423-020-01712-zFunded by
This work was supported by the Research Grant Project PSI2015-69358-R (MINECO/FEDER) “Ministerio de Economía y Competitividad” (MINECO), “Fondo Europeo de Desarrollo Regional” (FEDER), given to Beatriz Gil-Gómez de Liaño as PI. Also, part of the research of this study was done thanks to the Fulbright Commission, and the European Union’s Horizon 2020 research and innovation program, Marie Sklodowska-Curie Actions, under grant FORAGEKID 793268, also granted to Beatriz Gil-Gómez de Liaño at the University of Cambridge and BWH-Harvard Medical School, and by NIH EY017001 given to Jeremy M. WolfeProject
Gobierno de España. PSI2015-69358-R; info:eu-repo/grantAgreement/EC/H2020/793268/EU//FORAGEKIDEditor's Version
https://doi.org/10.3758/s13423-020-01712-zSubjects
visual search; selective attention; executive function; children; adolescents; development; Medicina; PsicologíaRights
© 2020 The AuthorsAbstract
Most studies of visual search across the life span have focused on classic feature and conjunction searches in which observers
search for a fixed, simple shape target among relatively homogeneous distractors over a block of multiple trials. In the present
study, we examine a more realistic task in which participants (4 to 25 years-old) look for images of real objects, presented
amongst a heterogeneous array of other objects. The target is unique on every trial, unlike in previous developmental studies of
visual search. Our new touchscreen-based “Pirate-Treasure” search also allows the testing of younger children within a videogame-like task. With this method, we tested a large sample (n = 293) of typically developing children and young adults. We
assessed the developmental course of different search metrics like search efficiency, motor response differences, and accuracy
(misses and false-alarm errors). Results show the most rapid time courses in development for accuracy. Search slopes reach the
young adult level most slowly. The intercepts of the Reaction Time (RT) × Set Size function are often attributed to nonsearch
perceptual and motor components of the task. The intercept time course is intermediate between accuracy and slope. Interestingly,
these developmental functions follow time courses proposed in neuropsychological models of executive function development.
This suggests that a single, video-game-like search task could be useful in routine assessments of cognitive development
Files in this item
Google Scholar:Gil-Gómez de Liaño, Beatriz
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Quirós-Godoy, María
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Pérez-Hernández, Elena
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Wolfe, Jeremy M.
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