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dc.contributor.authorHossein-Mohand, Hossein
dc.contributor.authorTrujillo-Torres, Juan Manuel
dc.contributor.authorGómez García, Melchor 
dc.contributor.authorHossein-Mohand, Hossein
dc.contributor.authorCampos-Soto, Antonio
dc.contributor.otherUAM. Departamento de Pedagogíaes_ES
dc.date.accessioned2021-09-10T11:37:43Z
dc.date.available2021-09-10T11:37:43Z
dc.date.issued2021-03-01
dc.identifier.citationSustainability 13.5 (2020): 4661en_US
dc.identifier.issn2699-9412es_ES
dc.identifier.urihttp://hdl.handle.net/10486/697480
dc.description.abstractIn the didactics of mathematics, many technological resources can be used with teaching strategies, techniques, models, and methodologies that facilitate the teaching–learning process. Pedagogical models such as Flipped Learning and active methodologies such as Project-Based Learning and Gamification have a relevant role in education. Objectives. (1) To identify the variables of teaching practices, ratios, and mathematics teacher training indicators that could influence the choice of different study models or methodologies. Method. A total of 73 teachers from the Autonomous City of Melilla were included in a cross-sectional study. Teachers filled out a validated questionnaire with 35 questions regarding mathematics and teacher training, information and communication technology (ICT) uses, resources and mastery, communication, and collaboration. Results. The statistical analyses revealed significant positive influences between the Flipped Learning model, Project-Based Learning, and Gamification with the evaluated items. Furthermore, Project-Based Learning showed a negative association with two items of the teaching practice indicator. Conclusion. The exchange of information and content through online spaces, participation, and collaboration in center projects related to digital technologies and educational software to teach mathematics had a significant impact on the choice of Flipped Learning model and active methodologies.es_ES
dc.format.extent18 pag.es_ES
dc.format.mimetypeapplication/pdfen
dc.language.isoengen_US
dc.publisherMDPI, Basel, Switzerlanden_US
dc.relation.ispartofSustainabilityen_US
dc.rights© 2021 The authorsen_US
dc.subject.otherActive methodologiesen_US
dc.subject.otherDigital competenceen_US
dc.subject.otherEducational technologiesen_US
dc.subject.otherFlipped Learning modelen_US
dc.subject.otherGamificationen_US
dc.subject.otherProject-Based Learningen_US
dc.titleAnalysis of the use and integration of the flipped learning model, project-based learning, and gamification methodologies by secondary school mathematics teachersen_US
dc.typearticleen
dc.subject.ecienciaEducaciónes_ES
dc.relation.publisherversionhttps://doi.org/10.3390/su13052606es_ES
dc.identifier.doi10.3390/su13052606es_ES
dc.identifier.publicationfirstpage4661-1es_ES
dc.identifier.publicationissue5es_ES
dc.identifier.publicationlastpage4661-18es_ES
dc.identifier.publicationvolume13es_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersionen
dc.rights.ccReconocimientoes_ES
dc.rights.accessRightsopenAccessen
dc.authorUAMGómez García, Melchor (261077)
dc.facultadUAMFacultad de Formación de Profesorado y Educación


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